


- #S.T.A.L.K.E.R SHADOW OF CHERNOBYL COMPLETE WISHES HOW TO#
- #S.T.A.L.K.E.R SHADOW OF CHERNOBYL COMPLETE WISHES FULL#
Your goal is the control room marked on the map. Once you enter this area you should notice about 28-30 PDA's in the vicinity - all Monolith goons who are going to try to stop you from discovering the secret about the Monolith.

Approach the door and "use" it - a timer will start indicating that the decoding will take 30 seconds not a huge problem except that soldiers will be teleported into the room you're in - it should be fairly easy for you to use the cover near the door and keep the soldiers at bay until the door finally opens - when it does, proceed through it onto the level transition. Near the door you can find a metal box containing some goodies. Just inside the room near the ladder you'll find another Exoskeleton armor - so you might as well replace your old one, even if it's only slighty damaged - you're not likely to come back here once you move beyond the door. Once you've climbed the ladder you'll be prompted to open the door using the decoder. The "secret door" is located on the nothern side of the floor - you'll find the entrance and a ladder near the rotating light.
#S.T.A.L.K.E.R SHADOW OF CHERNOBYL COMPLETE WISHES HOW TO#
Depending on what you've done during the game you may get different endings from the Wish Granter refer to this page for the different endings and how to obtain them. Refer to the video on how get to the Wish Granter. The entrance to the area with the Wish Granter is to the south and should me marked on your minimap.
#S.T.A.L.K.E.R SHADOW OF CHERNOBYL COMPLETE WISHES FULL#
Just make sure that you create a new full savegame before you do, mainly because that if you do have the encoder from Pripyat there is another way to end the game providing the best endings. Once done, you are now ready to move on - either to the Wish Granter or to the "secret door".īoth places leads to different endings of the game, so you may wish to explore both. If not, then simply slowly make your way forward and go either left or right and clear out the place. If this is the case, you can deal with most - of not all - of the soldiers on this floor. Up the stairs you'll find a doorway to the west there are many soldiers beyond and the doorway can be an excellent choke point if you can manage to lure the soldiers out. There are soldiers about so proceed with caution. Move west, into the hallway and follow that south until you come to a room with stairs going up. Also, whether you like the FT is pretty much up to personal preference. If you still carry the GP 37 or a similar rifle you may consider replacing it as already mentioned I usually stick to the Vintar. One of the soldiers here is carrying the FT 200M - a solid assault rifle with an excellent firing rate and an integrated grenade launcher. Move back to the path going north and slowly head into the room - you may have dealt with the majority there, but there is likely still a couple of soldiers remaining. Once you got what you need, head back into the hallway.

Move up again there is another box here containing some ammunition. Break the box to find some good artifacts. Search the stash to find some antirads, ammunition, bandages, medkits and the Exoskeleton armor. Head down and find the stash box and a wooden crate. Just inside the door, to the south, you'll notice a ladder going down - it'll take you to the bottom floor. Moving south you'll see another room - the area ahead is very radioactive so watch for the icon and use antirads and medkits (or bandages) as appropriate. Deal with most of them, but before you proceed that way, move further east there may be two solderis ahead so proceed with caution. Move into the next hallway proceed north and then east - soon you'll come to an opening to the north - careful, beyond there is a room which has numerous solders in it. Move out of the initial room and head east - soon you'll notice a passage leading further south beware, it has a Gauss sniper at the end of it - he can be hard to see, even if you have nightvision - if he doesn't spot you, you can always get out your binoculars and pinpoint his exact position with that. I've tried to dig up a translation and you can read it on the left side - it is a rough translation, though, so if you per chance should be able to provide a better one please get in touch with me! Thank you! When you move around inside the Sarcophagus you'll hear an ambient voice speaking in ukranian (or possibly russian - I can't speak either so.). Your starting point is in a small circular room at the north-west of the middle floor. Just like in X10 you wont have a minimap available in the Sarcophagus so I have once again constructed one. Translation: You will gain what you deserve.
